Is it possible to make the Population.Epoch call mutlithreaded? I played around with this library and found that this call is very slow. Especially the lines
for(unsigned int i=0; i<m_Species.size(); i++)
{
m_Species[i].Reproduce(*this, m_Parameters, m_RNG);
}
Is it possible to call Species.Reproduce multithreadded (for every species in the list)?
Is it possible to make the Population.Epoch call mutlithreaded? I played around with this library and found that this call is very slow. Especially the lines
Is it possible to call Species.Reproduce multithreadded (for every species in the list)?