peter-kish / gloot

A universal inventory system for the Godot game engine.
MIT License
640 stars 28 forks source link

DragItem display level #159

Closed ah-ne closed 8 months ago

ah-ne commented 8 months ago

I use a CanvasLayer to hold and display the inventory (CtrlInventoryGridEx/InvetoryGridStacked). The drag sprite ist always behind the CanvasLayer the option drag_sprite_z_index has no impact.

Offtopic: Really coll project. For me so far the best invetory system for godot.

peter-kish commented 8 months ago

This is probably because gloot is using its own drag&drop system instead of Godot's, because Godot's is not very customizable. It's not the first time that rendering the drag preview causes problems :(

P.S. Thanks!

peter-kish commented 8 months ago

Should be fixed in v2.4.2