peter-kish / gloot

A universal inventory system for the Godot game engine.
MIT License
564 stars 21 forks source link

Inconsistency in documentation #169

Closed Nordsoft91 closed 6 months ago

Nordsoft91 commented 6 months ago

In docs:

item_equipped() - Emitted when an item is placed in the slot.
item_cleared() - Emitted when the slot is cleared.

In code:

class_name ItemSlotBase
extends Node

signal item_equipped
signal cleared
peter-kish commented 6 months ago

Yup, the docs aren't always up to date. Hopefully I'll find a way to generate them automatically soon.