Closed Lvboogart closed 3 months ago
+1
I also see a crash when loading a saved game with the Decor Reimagined mod enabled. It does work once I disable the mod. Odd, as this worked fine earlier, maybe something changed in the recent patch or a new mod incompatibility?
Build: U52-623230-SC Fast Track: 0.14.0.0 Mod Version: 4.15.0.0 Platform: Steam Mod Updater: Yes
Mod Settings for Decor Reimagined: No Critter Decor [ ] Hard Mode [ ] Perseve Tile Decor [x]
Mod's enabled at the time of crash, seen in the attached log: (I disabled many of my mods when trying to figure out which mod was causing the crash, nothing came up in red on the in-game crash screen).
See attached for the full player.log Player.log
Short Log as seen in-game:
Exception in: (SpaceTreeBranch).SpaceTreeBranch.GoTo(root.growing)
System.NullReferenceException: Object reference not set to an instance of an object
at SpaceTreeBranch+Instance.get_trunk () [0x00008] in 4+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Not>b__0 (StateMachineInstanceType smi) [0x00000] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at GameStateMachine
4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00022] in 4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00031] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x0018c] in
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <3cae53dcd334432a8d9641184e90df7c>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <3cae53dcd334432a8d9641184e90df7c>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at StateMachine+Instance.StartSM () [0x00000] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in
I'm no coder, but it seems to be related to the Bonbon Tree.
Also getting an issue. My guess is bonbon tree as well, seems something to do with its branches growing is causing an issue maybe? Player.log message.txt Logs I sent to the oni discord when I was trying to figure out what mod was causing issues. Seems pretty similar to the logs other people are having as well. I'm also playing on spaced out, spaced out mode, survival, on ceres from the new DLC. Game loaded fine up until I found the surface, with a bonbon tree exposed to the vacuum of space, where after saving and later loading, the game did not load. May have something to do with that.
I'm not certain if this is important to note or not, but the bonbon tree is only in vacuum, the "room" or "cave" it's in has a hole to let gas out into space but the tiles where the tree itself is do not have space exposure. Additionally, I believe there is another bonbon tree in my save I discovered at about the same time that is fully space exposed.
After update to build U52-623711-SC crash was gone for me.
I do not yet own this DLC so this issue will be impossible to test, but based on the logs it was clearly introduced by yesterday's hotfix. The best attempt I can make right now is to try and ignore Bonbon Tree branches (they should be skipped anyways like Arbor Trees) in wild plant room calculations.
Expected Behavior
Save game should load. Spaced Out! DLC and new Frosty Planet Pack - current live branch (U52-623230)
Current Behavior
Game crashes on load. Narrowed down to only this mod being able to reproduce crash.
Mod Versions
4.15.0.0 using steam, force update tested
Steps to Reproduce
Seemingly Relevant Crash Log
`[06:34:24.301] [1] [INFO] Active Mods (2):
4+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Not>b__0 (StateMachineInstanceType smi) [0x00000] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at GameStateMachine
4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00022] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00031] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x0018c] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x0019e] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 Exception in: (SpaceTreeBranch).SpaceTreeBranch.GoTo(root.growing) System.NullReferenceException: Object reference not set to an instance of an object at SpaceTreeBranch+Instance.get_trunk () [0x00008] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at SpaceTreeBranch+Instance.get_IsTrunkHealthy () [0x00000] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at SpaceTreeBranch.IsTrunkHealthy (SpaceTreeBranch+Instance smi) [0x00000] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at GameStateMachine
4+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00022] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00031] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x0018c] in <ac8788b5d0fb4b89a20068ab3b6a25de>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x0019e] inFull Player Log
`Mono path[0] = 'C:/Quickload Games/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Quickload Games/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Initialize engine version: 2020.3.30f1 (1fb1bf06830e) [Subsystems] Discovering subsystems at path C:/Quickload Games/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 5600 XT (ID=0x731f) Vendor:
VRAM: 6103 MB Driver: 32.0.11021.1011 Begin MonoManager ReloadAssembly