Closed peterigz closed 1 year ago
Emitter and Effect state structs now use a lot less memory. Multithreading keeps same emitters in the same threads for better caching. Works out faster then scattering spawn/control jobs without keeping emitter work together.
Emitter and Effect state structs now use a lot less memory. Multithreading keeps same emitters in the same threads for better caching. Works out faster then scattering spawn/control jobs without keeping emitter work together.