Open peterjosling opened 9 years ago
void playMove(Move move);
Applies whatever the payload of move is to the game state.
Could optionally be boolean return type – get it to call isMoveValid() first.
isMoveValid()
void playMove(Move move);
Applies whatever the payload of move is to the game state.
Could optionally be boolean return type – get it to call
isMoveValid()
first.