petermg / RiftS-C64VR

The Commodore 64 in VR - Rift/Rift-S version. WMR/SteamVR use ReVive
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Disks from d:/c64 not showing #1

Open jiberi opened 2 years ago

jiberi commented 2 years ago

Hi,

This is my log: It seems that it found the first game, but after that I have the error for every games in the folder and they don't show up.

Thanks,

Found /c64\1942.d64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library C:/Real Commodore 64 - Virtually/Real Commodore 64 - Virtually_Data/Mono/x86_64/boxart Fallback handler could not load library C:/Real Commodore 64 - Virtually/Real Commodore 64 - Virtually_Data/Mono/x86_64/boxart.dll

There is no directory Mono!

jiberi commented 2 years ago

I forgot to add what's following: Uploading Crash Report DllNotFoundException: boxart at (wrapper managed-to-native) MediaGenerator.labeller_create(string,byte[],int,int,int) at MediaGenerator.RenderLabel (Disk go, System.String text) [0x000b8] in <1ee4672433db469a80ba01ccb24dd9f3>:0 at MediaGenerator.Start () [0x0007d] in <1ee4672433db469a80ba01ccb24dd9f3>:0