Closed Zoltus closed 1 year ago
Odd, I'll have to look into this. I'm thinking about changing to having the user provide sound ids directly, rather than using the name of the sound. It'll remove a big lookup for the sound id in code, so it may resolve the freezing issue.
Odd, I'll have to look into this. I'm thinking about changing to having the user provide sound ids directly, rather than using the name of the sound. It'll remove a big lookup for the sound id in code, so it may resolve the freezing issue.
Ye i checked the code and it finds the sound from 5k sounds every sound the game plays. You could do smthing like config takes array like 10=40,1=5,2=6 meaning id 10 is replaced with 40, 1 with 5 ect then there wouldnt be that huge check every sound. and anyways my self i prefer sound ids. I might fork it and pullrequest later this week if i have time or u havent done it yet but will see.
game freezes for second sometimes when using the plugin, after disabling i didnt have the freezing problems