peteward44 / ONIMods

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Error on opening #4

Closed SapphireIceQueen closed 2 years ago

SapphireIceQueen commented 2 years ago

After the new dlc update today I am unable to open the game with your mod enabled. This is the error message I get from within the game (Unable to find the logs in my files, Im sorry)

Exception in RegisterBuilding for type WildFarmTileConfig from WildPlanterBox System.MissingFieldException: Field 'BuildingDef.isSolidTile' not found. at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x0000e] in :0 at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch27(System.Collections.Generic.List`1)

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch27 (System.Collections.Generic.List1[T] ) [0x00000] in <b12da98004d64f0dbf929125ec1a26c7>:0 at LegacyModMain.LoadBuildings (System.Collections.Generic.List1[T] types) [0x00000] in :0 at LegacyModMain.Load () [0x00000] in :0 at Assets.CreatePrefabs () [0x00000] in :0 at Assets.OnPrefabInit () [0x00000] in :0 at KMonoBehaviour.InitializeComponent () [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at KMonoBehaviour.Awake () [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 at LaunchInitializer.Update () [0x00000] in :0 Build: U35-478755-S

peteward44 commented 2 years ago

Hi this seems to have been an issue with the game itself and it works in the latest update "rad worlds"