Currently, the Wild Farm Tile only supports planting "productive" plants, ie. plants that grow something or perform some useful effect in the base game. This prevents two beneficial use-cases:
1) Using the Wild Farm Tile as a base for decor plants, for creating Nature Preserve rooms.
2) Using the Wild Farm Tile for plants that in the base game provide no benefit, but can/are modded to. As an example, I use Customizable Plants to mod the Sporechid plant to convert crude oil to petroleum, at a ratio about halfway between the refinery and a full crude oil boiler, so it isn't an automatic kill-on-sight plant and provides some benefit to it.
It would be nice of the tile supported all plants, either natively or as an optional config parameter.
Currently, the Wild Farm Tile only supports planting "productive" plants, ie. plants that grow something or perform some useful effect in the base game. This prevents two beneficial use-cases:
1) Using the Wild Farm Tile as a base for decor plants, for creating Nature Preserve rooms. 2) Using the Wild Farm Tile for plants that in the base game provide no benefit, but can/are modded to. As an example, I use Customizable Plants to mod the Sporechid plant to convert crude oil to petroleum, at a ratio about halfway between the refinery and a full crude oil boiler, so it isn't an automatic kill-on-sight plant and provides some benefit to it.
It would be nice of the tile supported all plants, either natively or as an optional config parameter.