Describe your system:
- Operating System: Windows 8.1
- Machine type: 64bit
- Mupen64Plus version: 2.0
- Plugins used: input sdl
Describe the problem: My controller is unusable. Random controls are mapped to
either nonexistent buttons, or incorrect ones. Up being the left trigger, hat
down being A, ect.
Please provide any additional information below.
I used SDLJoyTest and everything checks out. Other games and emulators use the
controller fine. I tried m64py to remap the controls, which is also impossible
because after I click on a buttons to remap it instantly uses an axis.
these are the mappings it seems to use, which look fine.
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(6)
Z Trig = button(7)
B Button = button(1)
A Button = button(0)
C Button R = axis(3+)
C Button L = axis(3-)
C Button D = axis(4+)
C Button U = axis(4-)
R Trig = axis(5+)
L Trig = axis(2+)
Mempak switch = button(5)
Rumblepak switch =
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
But obviously, they are not.
Original issue reported on code.google.com by cyberdyn...@gmail.com on 12 Mar 2014 at 12:52
Original issue reported on code.google.com by
cyberdyn...@gmail.com
on 12 Mar 2014 at 12:52