Open DirectuX opened 4 years ago
Hi Sebastian,
thank you for your question - 720x720, or better, 1:1 aspect ratio, was inspired by Pico8 virtual console.
I would like to see the game being played fullscreen, but as you noted - it would make it harder to debug in development.
I think in the case of this game, the aspect ratio affects difficulty/environment generation.
For example, with 1:1, you have the same distance vertically / horizontally to get to the edge of the current view.
Still undecided.
I understand windowed display for Dev' time and that nowadays most (desktop) screens are wide.
Can you please explicit what you mean by difficulty/environment generation ?
Then, I find (my point of you, do share it ?) that the playground is tight, although I'm ok with the zoom factor (size of the objects).
One other thing , if we want that scores be comparable, the line of sight must be the same for every resolution, isn't it ?
Hi Sebastian,
the aspect ratio can affect for example oxygen bubble generation.
In 16:9, it is faster to get to "next screen" vertically than it is horizontally. That was my idea.
Playground is tight, I agree, it creates a bit of suspense.
...and yes, I agree in order to make the scores comparable, we cannot have one player playing at 4:3 and other at 16:9, for example.
I would preffer to default to native desktop resolution, achieving the aspect ratio via letterbox, if you agree.
the aspect ratio can affect for example oxygen bubble generation.
I don't understand why, but ok.
In 16:9, it is faster to get to "next screen" vertically than it is horizontally. That was my idea.
What's wrong with this ? Think (infinite bubbleverse + Camera follow).
I would prefer to default to native desktop resolution
I'm ok with that idea but to be sure, you talk about full screen mode here ? What about the size of the windowed mode ?
achieving the aspect ratio via letterbox, if you agree.
Yes for full screen mode as it isn't required for windowed mode
To sum up : (please confirm or reject)
I would like to see the game being played fullscreen, but as you noted - it would make it harder to debug in development.
(1) or, as there will be mattes, game screen could also be vertical (2) mattes can be adorned (not especially all black)
Windows mode wide screen - 16:9 - yes Fullscreen mode, desktop resolution, letterbox - yes
My apologies for late reply!
Hi Petr, currently display is 720x720 windowed. Is it just for the experiment, or a definitive choice ? Ideas behind this :