petrSchreiber / BetweenTheBubbles-tb

Bugs adventure in an infinite bubbleverse, thinBasic game
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Worlds organization #29

Open DirectuX opened 4 years ago

DirectuX commented 4 years ago

Following up on Cornelius stress-test, here, how do we agree to organize the worlds ? Each colour is a different environment. 2 constraints we already agreed:

What do we want for allowing the player explore selected worlds in any order ? How do we make coexist wider path and world ambiance ?

petrSchreiber commented 4 years ago

What do we want for allowing the player explore selected worlds in any order ? I am afraid if we let the user explore all the "biotops" in first hour of game, he might get bored later.

How do we make coexist wider path and world ambiance ? Do I understand correctly, that you talk about impact of river getting wider?

path are generally getting wider as we progress I would still like the option to have ad-hoc "tight corridor" to better drive players emotion of suspense/adrenalin.

DirectuX commented 4 years ago

I need to take the time to do the infographic I lastly told you about. 1 picture worth 1000 words !

DirectuX commented 4 years ago

btb4

Click the image to full resolution

DirectuX commented 4 years ago

What do we want for allowing the player explore selected worlds in any order ? I am afraid if we let the user explore all the "biotops" in first hour of game, he might get bored later.

not all , but not linear : not one after the other. Example: In the picture, world1 connects to world2. World2 could connect to World3&4 (not illustrated) at the same time allowing the player to choose which one he wants to explore first (illusion of choice) because both have to be explorer before Wold5 (not illustrated)

DirectuX commented 4 years ago

How do we make coexist wider path and world ambiance ? Do I understand correctly, that you talk about impact of river getting wider?

In the picture, each world becomes bigger (limits are wider). River generation is allowed to wider arms (see world2) but contains also narrow arms.

DirectuX commented 4 years ago

path are generally getting wider as we progress I would still like the option to have ad-hoc "tight corridor" to better drive players emotion of suspense/adrenalin.

As in the previous comment. Plus, each world can have his custom settings (more this or less that or mix of that and this... width, turns...) for river generation within limits.

DirectuX commented 4 years ago

Note: on the illustration, everything in white is void.

petrSchreiber commented 4 years ago

allowing the player to choose which one he wants to explore first (illusion of choice) because both have to be explorer before Wold5 (not illustrated)

I agree 👍

How do we make coexist wider path and world ambiance ?

Thanks a lot for the explanations. The last piece to the puzzle for me is "what is meant by world ambiance". Do you mean "banks"?

path are generally getting wider as we progress

Understood, no problem with getting wider then. Thank you. That image is pure gold 👏

DirectuX commented 4 years ago

The last piece to the puzzle for me is "what is meant by world ambiance". Do you mean "banks"?

What makes a world different from another are... world's properties. 😊

The whole I called "ambiance".

BUT in particular,

How do we make coexist wider path and world ambiance ?

referred to if we want "tight corridor" (rapids ambiance) or marsh (stagnant water ambiance) at the end of the game , how is it compatible with wide river. This question is now obsolete as it has been solved by the infographic here-above.

petrSchreiber commented 4 years ago

Thank you for the explanation. I understand perfectly, thanks for the clarification 👍

Wider path / Ambiance - resolved then, thank you 👍