Open DirectuX opened 4 years ago
I think I need more detail on these parts, please (in any order, any time):
I would say that there is not a single direction even within one game zone. I would say there would be one main current, but also some side ones, to make it harder/easier to reach goal in given gameZone.
the essential gameZones the map has to hold
I'm not asking here of gameZones properties but what should be stored/created by the generated map.
locks : it can take any shape but as an example : a door that needs a key. If the Pilgrim brings the key when reaching the door, it opens to the "next level"
unmoveable gameZone #34 : already discussed upon the swirls : would have been needed to "connect" rivers of different grounds. We already agreed to be not necessary.
Superb, thanks a lot for the answers - I would propose to keep the state in the first post up to date, if I may, I would like to ask for marking unmoveable gameZone as unmoveable GameZone for example.
I thought to close the issue (a question) as soon as the question is answered, and open one or more new issues (focussed to do) with label accepted.
Sure, we can go this way, but I wonder what to do with the original question on the board then? Remove from board?
it will be closed : it won't be displayed any more isn't it ?
Please look at the picture in #29.
As a start :
Do we need / want / keep:
What I think to keep was illustrated. Please, what are your thoughts about waypoints and gameZones properties ?
Waypoints - I think there should be a current, which will flow strong through the main paths.
GameZone properties I put on my TODO list.
Waypoints - I think there should be a current, which will flow strong through the main paths.
This comment and the ECS Poc make me think : the answer to the current may be without waypoints: each water gamezone can a have a flowDirection property (%NORTH, %SOUTH, %EAST, %WEST) and a flow strength property. At map generation moment, we can store the value according to world's settings (a brook from a marsh ≠ a rapid, though they may have the same width) and according to the width of the water.
Let's get rid of waypoints - the proposed idea sounds good to me 👍
moved
I agree with these ideas, but the issue was about the gameZones data stored by the procedurally generated map. This comment may have better place in #33 ?
Good point, moved 👍 Will think about this one again 👍
Following up on Cornelius stress-test, and issue #29
in order to avoid further strategic withdrawal, like from Durden to Cornelius, I would like to agree upon the essential gameZones the map has to hold.
As a start :
Do we need / want / keep: