Open DirectuX opened 4 years ago
Sebastian - good point. I think it is definitely not needed to have the maps realisticaly aligned - the swirls can be curvy and splashy and we can hide a lot of the topology inconsistencies in it 👍 It will give us more creative freedom instead of restrictions.
Good !
Following up on #32
Do we need unmoveable gameZones ?
Idea comes from connection between several grounds of water, while keeping a uninterrupted journey between them (not the teleport effect).
Maybe it is not necessary to have them maps-aligned ? I'll try to explain : map1 swirl can be at x1,y1 and connect to map2 x2,y2 , having x1≠ x2 , y1≠ y2 and map1.size ≠ map2.size too and also distance(map1.swirl1, map1.swirlN) ≠ distance(map2.swirl1, map2.swirlN) If you agree or not, do you think of another case where unmoveable gameZone would be necessary ?