Closed wallabyway closed 5 years ago
great idea from Piro, use gltf's standard 'name' for the dbid.
The nice benefit of this, is that it works with existing Unity glTF loaders, with the benefit of showing a nice list of IDs in the Unity's tree view, instead of just the word 'node'.
Great idea!
And the transparent material - is it supposed to be a part of this PR as well?
@wallabyway next time let's keep individual features in separate PRs.
great idea from Piro, use gltf's standard 'name' for the dbid.
The nice benefit of this, is that it works with existing Unity glTF loaders, with the benefit of showing a nice list of IDs in the Unity's tree view, instead of just the word 'node'.