Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
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Reduce amount of supported texture formats #138
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vorg opened 6 months ago
...to actually used ones.
commits like https://github.com/pex-gl/pex-context/commit/4db8b765cd87104924f9346ff4a756a37ce55b49 only convince me more that this is accidental and unnecessary complexity.