Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
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Texture update assigns to width instead of height #95
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dmnsgn closed 2 years ago
https://github.com/pex-gl/pex-context/blob/fa32472e41f088bd0e74049adda3e515503888b9/texture.js#L144-L145