Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
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Texture with type HALF_FLOAT should convert to Float16Array instead of Float32Array #97
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dmnsgn closed 3 years ago
https://github.com/pex-gl/pex-context/blob/fa32472e41f088bd0e74049adda3e515503888b9/texture.js#L189-L190
There's a question of support for iOS/Samsung galaxy devices here as well.