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pex-gl
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pex-context
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
http://pex-gl.github.io/pex-context/
MIT License
160
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Add Encoding enum to docs
#43
vorg
closed
5 years ago
0
Release texture data after upload to gpu
#42
vorg
closed
5 years ago
1
Draw loop crash
#41
vorg
opened
6 years ago
1
Use webgl-debug in debug mode
#40
vorg
opened
6 years ago
2
debugCommands list is not cleared
#39
vorg
opened
6 years ago
0
Add programmatic width,height,pixelRatio getters
#38
vorg
closed
4 months ago
1
Cache properties on state sub-object
#37
vorg
opened
6 years ago
0
Improve inline examples
#36
vorg
closed
1 year ago
0
Set depthFunc independently from depthTest
#35
vorg
closed
6 years ago
0
Update textureCube docs
#34
vorg
closed
6 years ago
0
Verify command props
#33
vorg
closed
6 years ago
1
Add texture example to ctx.update docs
#32
vorg
closed
6 years ago
1
Document Pass options
#31
vorg
closed
6 years ago
0
Document Pipeline options
#30
vorg
closed
6 years ago
0
Remove WebGL2 comment in README
#29
vorg
closed
6 years ago
0
Get rid of GraphViz dot code generation
#28
vorg
closed
4 months ago
0
Add note about resources being plain objects
#27
vorg
closed
6 years ago
0
Add Usage enum
#26
vorg
closed
6 years ago
0
Add support for mipmap generation on update
#25
nicknikolov
closed
6 years ago
1
Remove ramda
#24
nicknikolov
closed
6 years ago
3
Support R16F data uploads
#23
vorg
closed
5 years ago
2
Missing BlendFactor.DstColor
#22
nicknikolov
closed
6 years ago
1
Add colorMask support
#21
vorg
closed
6 years ago
0
Verify pipeline parameters
#20
vorg
opened
6 years ago
1
Highlight non-ASCII characters in code editor
#19
vorg
closed
6 years ago
1
FlipY option doesn't default to texture property
#18
vorg
closed
6 years ago
2
Generating mipmaps requires two calls
#17
vorg
closed
6 years ago
1
Viewport size is undefined when rendering to a cubemap
#16
vorg
closed
7 years ago
0
Disable logs
#15
vorg
closed
7 years ago
1
Creating new texture overrides currently bound texture in unit 0
#14
nicknikolov
closed
7 years ago
0
Fix instancing example instancing shader
#13
nicknikolov
closed
7 years ago
1
Constants naming in v2.0
#12
vorg
closed
7 years ago
6
What's next in 2.0.0?
#11
vorg
closed
7 years ago
1
Move from manual bind/draw to CommandQueue
#10
vorg
closed
7 years ago
1
Context : add missing gl.RGB constant
#9
vorg
closed
7 years ago
0
State save/restore for separate/unified stencil{Func,Op}, blend{Equation,Func} wrong
#8
automat
closed
6 years ago
1
drawElements: attempt to access out of bounds arrays
#7
vorg
closed
8 years ago
0
Add OES_standard_derivatives support
#6
vorg
closed
8 years ago
0
Texture2D add anisotropic filtering
#5
vorg
closed
7 years ago
0
Decouple rendering resolution from DPI
#4
vorg
closed
6 years ago
1
Mesh add dispose()
#3
vorg
closed
6 years ago
1
Consider prefixing build in uniforms
#2
vorg
closed
6 years ago
1
Texture2D add mipmap support
#1
vorg
closed
7 years ago
1
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