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pex-gl
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pex-renderer
Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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Add pointSize support
#189
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vorg
closed
5 years ago
vorg
commented
5 years ago
We would need:
material property
vertex shader uniform
defaults to 1
We would need: