Should skipCameras default to true or (be replaced with includeCameras: false
Should we add skipLights defaulting to true or (be replaced with includeLights: false
Most common scenario is using glTF as asset format for meshes to be included in already existing "scene". This will be even more relevant once we add support for image based lighting as it would create situations where lights or reflection maps can leak out of the loaded model to the whole scene.
I'm creating this issue to discuss the defaults.
Should
skipCameras
default totrue
or (be replaced withincludeCameras: false
Should we add
skipLights
defaulting totrue
or (be replaced withincludeLights: false
Most common scenario is using glTF as asset format for meshes to be included in already existing "scene". This will be even more relevant once we add support for image based lighting as it would create situations where lights or reflection maps can leak out of the loaded model to the whole scene.