pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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Implement Flying Camera Controller #207

Open simonharrisco opened 5 years ago

simonharrisco commented 5 years ago

Is there any plans to implement (or desire for) a flying camera such as Unity / Unreal / Houdini default viewport (preview) camera? Orbiter is nice but hard to explore world-space effects.

https://youtu.be/aCM3J4fG8B0

vorg commented 5 years ago

You can already pan with shift which is enough for most cases.

vorg commented 5 years ago

Right click "look around" like in FPS is an interesting idea though.

vorg commented 5 years ago

This is really cool actually to fly around.

@simonharrisco Please review comments here https://github.com/pex-gl/pex-renderer/pull/214