pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
236 stars 16 forks source link

Some old custom shaders break due to lack of texture coords #212

Closed vorg closed 5 years ago

vorg commented 5 years ago

It's because USE_TEX_COORDS in 3.0.0-31 is now USE_TEXCOORD_0 since 3.0.0-32 which was changed in Add support for multiple uv