pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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Agree on default camera parameters #235

Closed vorg closed 4 years ago

vorg commented 5 years ago

Could we do some research what Babylon, Unity physical camera and Unity postprocessing stack, Three and UE4 are using for aperture, focal length and fstop?

simonharrisco commented 5 years ago

https://docs.google.com/spreadsheets/d/1XyVwOd838bmILoQL-Mv0P9f_V9Y-MBIFz9pedUeFPHA/edit?usp=sharing

started here temporarily

vorg commented 4 years ago

It's all arbitrary so decided on focalLength = 50mm (-> fov 27deg, or 45deg for 9:16) fStop = 2.8