Closed vorg closed 4 years ago
https://docs.google.com/spreadsheets/d/1XyVwOd838bmILoQL-Mv0P9f_V9Y-MBIFz9pedUeFPHA/edit?usp=sharing
started here temporarily
It's all arbitrary so decided on focalLength = 50mm (-> fov 27deg, or 45deg for 9:16) fStop = 2.8
Could we do some research what Babylon, Unity physical camera and Unity postprocessing stack, Three and UE4 are using for aperture, focal length and fstop?