Open vorg opened 2 years ago
Line rendering would be good to have internally anyway for all the gizmos/helpers.
gl.Lines are supported. It's a not well known feature but it already works out of the box thanks to pex-context
gl.Lines are supported. It's a not well known feature but it already works out of the box thanks to
pex-context
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But need edges to be computed
Any matcap material needed?
Haven't used Matcap in ages. For quick debug scenes i've used wrapped diffuse with random color per mesh + sometimes shadows (ecs.Draw Base Color and friends
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v4 renderers:
Could standard and basic be mixed in the same view? There is confusion between line and segments (uses lineRenderer).
Standard and basic can be mixed. Let me check on the segment naming.
Currently we support:
Would be good to have
What about?
ecs.Draw Instanced Segments
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