pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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PostProcessing cleanup #354

Open vorg opened 8 months ago

vorg commented 8 months ago

To get rid of legacy use cases i propose we simplify postpro settings a bit:

Needs thinking and check

Nice to have

Some notes on tonemapping. Currently tonemapping can happen in postprocessing final (and not in blit), in blit (if not postprocessing) and in material shader (if output encoding is gamma and you draw to texture aka not blit to screen).

vorg commented 1 month ago

AgX testing images as EXR https://github.com/sobotka/Testing_Imagery and ThreeJS thread https://github.com/mrdoob/three.js/pull/27366