pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
234 stars 16 forks source link

PCSS shadows are camera dependent #360

Open vorg opened 5 months ago

vorg commented 5 months ago

As you move camera shadow moves from smooth to sharp to inside out / broken / cropped both in Nodes and pex-renderer/examples/lights.

shadowQuality: 5 directionalLight.radius = 1000

Screenshot 2024-02-09 at 15 43 20