pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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Bring light.radius range from 0...shadowMapSize to 0..1 #361

Open vorg opened 5 months ago

vorg commented 5 months ago

Where 0 = point light, sharp shadow 1 = max blur / penumbra