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pex-gl
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pex-renderer
Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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Bring light.radius range from 0...shadowMapSize to 0..1
#361
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vorg
opened
5 months ago
vorg
commented
5 months ago
Where 0 = point light, sharp shadow 1 = max blur / penumbra
Where 0 = point light, sharp shadow 1 = max blur / penumbra