pex-gl / pex-renderer

Physically based renderer (PBR) and scene graph for PEX.
https://pex-gl.github.io/pex-renderer/examples/index.html
MIT License
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Double Pass Transmission grab texture has black artefacts at high lod when using normalTexture #382

Open dmnsgn opened 6 months ago

dmnsgn commented 6 months ago
image

Stained glass lamp has black spots, visible when orbiting (some z fighting?)

Edit: data.transmitted is out of bounds somehow. (tested working with data.transmitted = saturate(data.transmitted);)

Originally posted by @dmnsgn in https://github.com/pex-gl/pex-renderer/issues/376#issuecomment-2144749901

dmnsgn commented 6 months ago

At lod 4: image