pezcode / Cluster

Clustered shading implementation with bgfx
MIT License
435 stars 28 forks source link

SSAO or GTAO #13

Closed VinnyVicious closed 2 years ago

VinnyVicious commented 2 years ago

Ambient occlusion addresses medium to long range occlusion of ambient light (which is light that has undergone many bounces and is in some sense 'omnidirectional'). It would be cool to have a toggle for SSAO or GTAO on the clustered renderer.

pezcode commented 2 years ago

Would be cool, but maybe a little out of scope for this repo :eyes: I want to keep this somewhat centered around comparing shading techniques. Adding other unrelated features makes it more confusing to learn from the code and adapt it.

If you're looking for an SSAO implementation, there's one in the bgfx examples: https://bkaradzic.github.io/bgfx/examples.html#assao