Open pgrosslicht opened 11 years ago
Good idea!
The 'difficulty' rating is kind of implemented in that there is now a field called 'difficulty' in embleme_list.coffee. I've added it in 2f4f229, we now just have to really set the 'difficulty'.
I propose the following legend: 0 - easy 1 - normal 2 - hard 3 - Uber
Legend sounds good, but by what criteria are we differentiating?
Potency of the emblems. Emblems that can turn the game in one turn should at least be hard, for example. Emblems that are only stalling would be easy.
Should we maybe initially set all difficulties to (for example) -1 for "not yet rated"?
...or, actually, just define 0 as "not yet rated" and make the difficulties 1 to 4.
I guess defining 0 as "not yet rated" is easier. So new legend:
0 - not yet rated 1 - easy 2 - normal 3 - hard 4 - Uber
I propose to assign each emblem a 'difficulty' rating. At the beginning of your game, you can then choose which 'difficulties' you don't want to play with.
As not all emblems are equally strong, I think that this would make using emblems a little bit fairer.