Now that the cursor based interactions are in, we need some more interactions at the global level- "mute", and "kill"-
This will require one final gain step that can be toggled on and off, I think! Managed by the root ui component.
I've got this going! The 'kill' might be kind of buggy so I'll leave this open for a sec- all it does when you 'kill' is stop something from continuing to loop- should it 'Mute' it too?
Now that the cursor based interactions are in, we need some more interactions at the global level- "mute", and "kill"- This will require one final gain step that can be toggled on and off, I think! Managed by the root ui component.