What steps will reproduce the problem?
1. Creating a path
What is the expected output? What do you see instead?
I am making a cutscene, think any typical Halo-style cutscene where a
helicopter/plane/etc has to follow a path. It is much much much easier to
create paths using bezier curves than it is splines. I actually found the link
to the script for bezier-flythrough-paths in your itween.cs file:
http://forum.unity3d.com/viewtopic.php?p=218400#218400
What version of the product are you using? On what operating system?
2.0.33
Please provide any additional information below.
I can understand the uses for both kinds of curves, so in the next version it
would be great to tell the path what kind of curve you want.
Also, it would be great if you didnt have to manually input each waypoint, like
in SplineController.cs, where the spline simply reads in the gameobject where
you are holding the waypoints.
Original issue reported on code.google.com by chud...@gmail.com on 24 Nov 2010 at 12:58
Original issue reported on code.google.com by
chud...@gmail.com
on 24 Nov 2010 at 12:58