phantamanta44 / tinkers-evolution

the fresh new tinkers' construct addon
https://www.curseforge.com/minecraft/mc-mods/tinkers-evolution
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[Suggestion] Damage Taken attribute cap + Toggle pairing Superdense & Ultradense Traits. #117

Closed SonicX8000 closed 10 months ago

SonicX8000 commented 2 years ago

I had an idea of applying the Damage Taken attribute as a quality tools option but one issue came to mind was if one reaches -100% Damage Taken, which... is pretty much God Mode.

I wonder if there could be an adjustable cap for this attribute so one can't go over (or is it under?) it in order to prevent users from being immune to damage. I dunno how it works exactly but for example... if I set it to -0.8... which would be -80%, then that will mean that you can't go any lower than -80% Damage Taken no matter how many times you stack this attribute.


I know ProjectE is supposed to be OP but given that you can have a Core Trait of Ultradense/Superdense and you can emboss Superdense/Ultradense with that... with the default configs you can have -100% Damage Taken aka God Mode. An option to disallow the pairing of these two traits would be nice just so one doesn't get THAT much damage reduction.

P.S. Null Almighty could also apply for this... but... you need Infinity Materials to even get that and it's not an easy task to do so, but one can get 1x of that and get the rest as Ultradense/Superdense to reach -100% Damage Taken... perhaps.

SonicX8000 commented 2 years ago

To add on... The Evasion Chance attribute could also have an option of setting a cap since if you reach 100% Evasion... you won't even take damage, at least from certain attacks.