Roots integration would be quite nice. There could be materials like Runed Obsidian and Runestone. They could have a trait that regenerates durability like Ecological. Fey Leather and Wildwood Bark could be used as an armor material. Fey Leather could have a trait that decreases the cost of spells and Wildwood Bark could have a trait that regens health. Mystic Feathers could be used to create fletchings. Pereskia could be used as a modifier for kamas which would allow a kama to perform runic shearing.
Tools made from Spectre Ingots from Random Things could have a trait that increases range when held or when worn in the case of armor. This would not stack with itself. Super Lubricant Tincture could be used as modifier for boots which will grant you the effects of Super Lubricant Boots. Magic Hood could be used as a modifier for helmets to grant the effects of that item. This would not be compatible with concealed.
Erebus could have materials like Jade and Bamboo for tools and armor and Exoskeleton Plates, Reinforced Exoskeleton Plates and Rhino Beetle Plates for armor. Dragonfly wings could be used to make accurate fletchings.
Cyclic's Crystallized Obsidian could be a very durable, high damage and fast speed material with low modifier on the handle. It could also have Duritae trait like normal obsidian.
A better integration for AoA would be cool because right now the tool stats are bit off to me.
Also support for ordinary gems like ruby, sapphire, amethyst, etc. could be quite a good addition in my opinion. Ruby could have something fire related and sapphire something water related.
Support for GalactiCraft materials like silicon and titanium would be cool too.
A modifier for armor which mimics the functions of the Engineers Goggles from Actually Additions would be useful to some I guess?
Mithril (Mana Infused) from Thermal Foundation material could be nice for some pack devs who enable it in some way. Petrotheum Dust could be used as a modifier for mining tools that would mimic the effects of the Smashing enchantment from CoFH Core. Tome of Knowledge could be used as a modifier which would mimic the effects of the Insight enchantment from CoFH Core. Crescent Hammer could be used as a modifier which would rotate anyone 90 degrees when getting hit with a tool with this modifier.
Carapaces from Mystical World could be used to create armor and it would give a buff to your damage like Beetle Masks. Antlers could be used to make armor that would heal you at the cost of durability or just have the Invigorating trait or maybe both (although that might be too OP).
Manaweave Cloth from Botania could be used to make armor that decreases the mana cost on items.
Prescient Crystal from EnderIO could be used to make arcane focuses that would levitate your enemies into the air.
Alpha Yeti Fur from Twilight Forest could be used to make armor that chills enemies on impact and Arctic Fur could be used to make armor that grants immunity to slowness.
Brimstone, Permafrost and Elder Prismarine materials from Quark could be cool. Brimstone would have the Superheat trait, Permafrost could have Freezing and Elder Prismarine would have Aquadynamic and Crystalline (the opposite of Jagged). All of them except for Elder Prismarine could also have Cheapskate because its stone and its bad. Your tool has less durability. Runes from Quark could be applied to tools to make them look enchanted a certain color. This would also not require a modifier since its only cosmetic.
Flux-Infused Obsidian Rods from Redstone Armory could be used to make only tool rods that would have the Energized 2 trait.
Roots integration would be quite nice. There could be materials like Runed Obsidian and Runestone. They could have a trait that regenerates durability like Ecological. Fey Leather and Wildwood Bark could be used as an armor material. Fey Leather could have a trait that decreases the cost of spells and Wildwood Bark could have a trait that regens health. Mystic Feathers could be used to create fletchings. Pereskia could be used as a modifier for kamas which would allow a kama to perform runic shearing.
Tools made from Spectre Ingots from Random Things could have a trait that increases range when held or when worn in the case of armor. This would not stack with itself. Super Lubricant Tincture could be used as modifier for boots which will grant you the effects of Super Lubricant Boots. Magic Hood could be used as a modifier for helmets to grant the effects of that item. This would not be compatible with concealed.
Erebus could have materials like Jade and Bamboo for tools and armor and Exoskeleton Plates, Reinforced Exoskeleton Plates and Rhino Beetle Plates for armor. Dragonfly wings could be used to make accurate fletchings.
Cyclic's Crystallized Obsidian could be a very durable, high damage and fast speed material with low modifier on the handle. It could also have Duritae trait like normal obsidian.
A better integration for AoA would be cool because right now the tool stats are bit off to me.
Also support for ordinary gems like ruby, sapphire, amethyst, etc. could be quite a good addition in my opinion. Ruby could have something fire related and sapphire something water related.
Support for GalactiCraft materials like silicon and titanium would be cool too.
A modifier for armor which mimics the functions of the Engineers Goggles from Actually Additions would be useful to some I guess?
Mithril (Mana Infused) from Thermal Foundation material could be nice for some pack devs who enable it in some way. Petrotheum Dust could be used as a modifier for mining tools that would mimic the effects of the Smashing enchantment from CoFH Core. Tome of Knowledge could be used as a modifier which would mimic the effects of the Insight enchantment from CoFH Core. Crescent Hammer could be used as a modifier which would rotate anyone 90 degrees when getting hit with a tool with this modifier.
Carapaces from Mystical World could be used to create armor and it would give a buff to your damage like Beetle Masks. Antlers could be used to make armor that would heal you at the cost of durability or just have the Invigorating trait or maybe both (although that might be too OP).
Manaweave Cloth from Botania could be used to make armor that decreases the mana cost on items.
Prescient Crystal from EnderIO could be used to make arcane focuses that would levitate your enemies into the air.
Alpha Yeti Fur from Twilight Forest could be used to make armor that chills enemies on impact and Arctic Fur could be used to make armor that grants immunity to slowness.
Brimstone, Permafrost and Elder Prismarine materials from Quark could be cool. Brimstone would have the Superheat trait, Permafrost could have Freezing and Elder Prismarine would have Aquadynamic and Crystalline (the opposite of Jagged). All of them except for Elder Prismarine could also have Cheapskate because its stone and its bad. Your tool has less durability. Runes from Quark could be applied to tools to make them look enchanted a certain color. This would also not require a modifier since its only cosmetic.
Flux-Infused Obsidian Rods from Redstone Armory could be used to make only tool rods that would have the Energized 2 trait.