Open okaybenji opened 7 years ago
Adding __default
to the setTexturePriority list seems to "fix" the example — unless the second sprite's key is also __default
.
The problem seems to be that prioritized textures get drawn onto sprites where they don't belong, same as #231.
Appears fixed by #641
This Issue is about
I don't believe this is the expected behavior, because if you don't set the texture priority, the sprite will be textureless.