Open puny-d opened 7 years ago
In pixi.js when I change the resolution, the sprite would auto calculate to fit it. So l wonder how could I use it property? And what the meaning of resolution in phaser?
I'm not sure. In https://codepen.io/samme/pen/QvpBpM it seems to me that the texture size (64 × 64 game pixels) is correct but the sprite size (128 × 128 game pixels) is not.
It worked properly in Phaser v2.6.2 and is broken since at least Phaser CE v2.7.3. Sprites don't scale up when resolution goes up.
If I change the game.resolution = 2, the sprite size always be 50x50,which is small in new canvas, I think it should be 100x100.....