A bulletKillType constant that automatically kills the bullets after they exceed the bulletDistance from their original firing position.
However, based upon testing it appears that this, and bulletKillType, should instead reference bulletKillDistance, based upon its documentation and test usage.
This Issue is about an error in the documentation.
Phaser.Weapons.KILL_DISTANCE states:
However, based upon testing it appears that this, and bulletKillType, should instead reference bulletKillDistance, based upon its documentation and test usage.
Is that correct?
Thanks!