Closed micsun-al closed 5 years ago
What happens instead: Playing audio is audible.
Are these sounds that started playing before or after game.sound.volume
changed to 0?
game.sound.volume
does not seem to affect the volume of the sounds that are playing before or after game.sound.volume
is changed.
Here's the chat log from Slack #phaser-ce.
I'll make a test.
https://424v2y53o7.codesandbox.io
Seems to work.
Confirming fix works on Windows 10 (1809) IE11 (11.253.17763.0).
Fixed in f44bbb5
This Issue is about (pick one, ✏️ delete others)
rich seems to know about a fix about multiplying Sound's "volume" property by "_globalVolume", but I was unable to get this to work.
Is it this line?
...changing it to something like this?
Thank you!