Closed drfrankius closed 3 years ago
Likely that's the #356 / #644 problem.
It seems like that is what was fixed in 2.15 though? that is the version where we started having issues with slowdowns. We do not explicitly set multi-texture batch priorities as well.
Since we don't have a complete fix you might stick to v2.14.0 if that's feasible.
Ok, thanks for clarifying and the quick replies. I already forked 2.14.0 to pull in fixes for some ios input issues fixed in newer releases. So for now we are good I guess.
This is the configuration being used for the renderer.
const config = { width: 640, height: 960, renderer: Phaser.AUTO, transparent: false, enableDebug: true, powerPreference: 'high-performance', };