Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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Respect tiled properties as an array #682
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f0rdP3rf3ct closed 3 years ago
This PR
Please include a summary in Change Log: Unreleased and thank yourself.
Describe the changes below:
Adaptation of: https://github.com/photonstorm/phaser/commit/fea65988f41e3b66461a4ee8698af9457dac6286
Tiled objects have properties as an array of objects like:
{ name: ..., type: ..., value: ...}
Update the parser to load these using the name/value properties instead of just treating it as an array and loading properties named '0', '1', etc.
sprite.setData does not exist in PhaserCE. therefore the property is set directly on the sprite.