Closed samme closed 3 years ago
https://github.com/photonstorm/phaser/issues/2178
However, in practice it seems like the only way to have tweens running for a fixed amount of time regardless of the device speed is setting frameBased to true. There are a couple of threads on the forms about it: http://www.html5gamedevs.com/topic/18183-tweenmanagerframebased-not-working-as-expected/ http://www.html5gamedevs.com/topic/18242-tweens-duration-different-on-different-machines/
However, in practice it seems like the only way to have tweens running for a fixed amount of time regardless of the device speed is setting frameBased to true.
There are a couple of threads on the forms about it:
http://www.html5gamedevs.com/topic/18183-tweenmanagerframebased-not-working-as-expected/ http://www.html5gamedevs.com/topic/18242-tweens-duration-different-on-different-machines/
v2.4.1 to v2.16.2
Will be fixed in v2.17.0, by removing frameBased!
frameBased
Fixed in https://github.com/photonstorm/phaser-ce/releases/tag/v2.17.0
https://github.com/photonstorm/phaser/issues/2178
v2.4.1 to v2.16.2
Will be fixed in v2.17.0, by removing
frameBased
!