Closed ramarro123 closed 9 years ago
There is a PR here which addresses this issue: https://github.com/photonstorm/phaser/pull/1503 but no-one has tested it for us yet, so we've no idea if it works or not (and hence haven't merged it in)
Ok this should now be fixed in the dev branch. Windows Phone automatically swaps to canvas, regardless of what you requested.
I don't think this is the right thing to do, for the following reasons:
I'd suggest reverting this modification until it is known what proportion of the windows devices it affects, when a better informed decision can be made.
Fair enough, done.
Hi,
i think that 2.3.0 is still affected by bug #1437
if i use AUTO the game doesn't work, if i use CANVAS the game is displayed as expected.
Should i do browser detection on my side or AUTO should be patched to avoid using webGl when windows mobile 8.1 is used?
i can't really test on windows machine (i use osx) but, using weinre to redirect console of mobile device, i didn't see any error. I can just say that when AUTO is used, the webgl render is picked, and the game is 'black'
i have try the demo on prev ticket (https://dl.dropboxusercontent.com/u/6213850/WebGL/nyanCat/nyan.html)
and this demo work, this point to me that we have a bug on pixi, and i think that phaser need to workaround to this issue by using canvas instead of webgl when AUTO is picked for this device.
i can't open bug on pixi, i don't use the lib directly but only via phaser, thus i can't demonstrate that the bug is pixi specific.
ps: phone is nokia lumia 530, os windows phone 8.1