Closed jppresents closed 10 years ago
Thank you for taking the time to report this issue and I'm sorry that we didn't manage to resolve it. Phaser 1.1.6, which was released yesterday, is the final release in the 1.x branch. From this point on we are focusing exclusively on finishing Phaser 2.0 for its launch on March 13th.
You can read about our reasoning behind this, what it means for your games and the future of Phaser in detail in issue 2 of the Phaser Newsletter
Again I'm sorry that we didn't resolve this issue fully. We're closing it to help clear github up in preparation for the next release, but you're more than welcome to contact us directly (or comment on this issue) if you'd like to know if it is fully resolved in 2.0 (if the issue was to do why physics, the answer is almost certainly yes!)
onFloor() is flickering every frame from true to false and back again next frame.
This can be reproduced in the starstruck example by just enabling player.debug. The then displayed blocking down property shows the exact same flicker.
(This prevents walking animations in combination with jumping animation that play if the player is in the air for example.)