Closed jacola closed 1 year ago
This issue also shows up in the official examples: https://phaser.io/examples/v3/view/game-objects/render-texture/erase-part-of-render-texture
Just to say this doesn't happen in 3.60 (although I cannot get it to duplicate in 3.53.1 either anymore, so maybe a Chrome thing at the time?) - however, it definitely doesn't happen any longer. Tested on Chrome and Safari on mac OS Ventura.
Version
Description
On macOS with Chrome (does not reproduce with Safari), calling just RenderTexture.startDraw() followed by RenderTexture.endDraw() generates
[.WebGL-0x7fd824064400]RENDER WARNING: there is no texture bound to the unit 0
My teammates report that the issue does not reproduce on Linux or Windows.
Example Test Code
https://codepen.io/jacola/pen/GRNezEg
Additional Information
If you do not have something rendered to the screen, the error will not reproduce. I can gather any additional information required.