Closed JaspreetSinghSahni-OUP closed 6 months ago
Chrome v112 is not the most current build (at least not for 64-bit) - so what happens if you update it to v114 current?
Text is rendered via a hidden Canvas. We have no control over the GPU (you cannot even determine the GPU model from JavaScript due to privacy) - and this isn't using WebGL, as you're forcing it to use Canvas in the config, so I'm not sure the driver even matters terribly.
You don't show the code for the text itself, is this a DOM Game Object or a Text Game Object?
Sorry, but I'm going to close this issue. I don't believe it's anything we have any control over, as we literally use the Canvas API to draw text. This sounds like a hardware driver issue.
Version
Description
When text is getting loaded on the Chrome 112 version windows 10 machine, text is broken, Graphis driver used is Intel(R) Iris(R) Xe Graphics. and the same this is working in Other machine which has different Graphics Driver Installed Intel(R) UHD Graphics 620.
As You can see the Below text 39 and 25 are not render clearly, text is broken
Example Test Code
Phaser Configuration
static config = { type: Phaser.CANVAS, scale: { mode: Phaser.Scale.FIT, autoCenter: Phaser.Scale.CENTER_BOTH, parent: "game", width: 1920, height: 1080, }, dom: { createContainer: true }, physics: { default: "arcade", arcade: { // debug: true }, }, scene: [LandingPage, MainScene, SaveScore, ShowScore], };
Additional Information