Closed ddanushkin closed 3 months ago
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master
branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
Setting GO input.enabled to false, stops scene input events from triggering
Example Test Code
https://phaser.io/sandbox/UH7Jeo51 (3.80.1 by default, you can change phaser version in editor)
Additional Information
Here is console.log from 3.80 and 3.50 after a tap on GO