I'm using atlas feature of pixel graphic sprites. I'm not sure whether it's an error or not, but when the zoom ratio is 3 or higher, there's a phenomenon where the area of atlas and pixels break down. Not all atlas sprites have this issue. I guess only sprites that have large size. It only happens on mobile devices. I guess it is something related to devicePixelRatio, but I couldn't find any relationship.
Version
Phaser Version: 3.80.0
Operating system: Android
Browser: Chrome
Description
I'm using atlas feature of pixel graphic sprites. I'm not sure whether it's an error or not, but when the zoom ratio is 3 or higher, there's a phenomenon where the area of atlas and pixels break down. Not all atlas sprites have this issue. I guess only sprites that have large size. It only happens on mobile devices. I guess it is something related to devicePixelRatio, but I couldn't find any relationship.
Example Test Code
Additional Information
https://github.com/user-attachments/assets/5c41058f-b877-4e90-b5ce-80bc7c65b89f
https://github.com/user-attachments/assets/07af7379-f540-4feb-87c2-05d0a34a6a74
TexturePack.zip - used sprites and json files