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phecdaDia
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Singularity
Awful Monogame 3D Engine
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Use Quaternions instead of Euler Angles for rotation
#145
phecdaDia
opened
6 years ago
0
Allow Mapping from Keyboard to Gamepad and vice versa.
#144
phecdaDia
opened
6 years ago
6
Merge KeyboardManager into InputManager
#143
phecdaDia
opened
6 years ago
0
InputManager: "Thumbstick-button"
#142
MMKubicki
opened
6 years ago
0
(Partial) rewrite/rework of SoundManager
#141
MMKubicki
opened
6 years ago
1
Remove EmptyGameObject
#140
phecdaDia
closed
6 years ago
0
Only sort ICollider und ICollidable in the Octree
#139
phecdaDia
opened
6 years ago
2
Remove predicate arguments in favor of using LINQ queries
#138
phecdaDia
opened
6 years ago
0
Debug: Reload Script from build-Location
#137
MMKubicki
closed
6 years ago
1
Add multiple collision check points
#136
phecdaDia
opened
6 years ago
2
DecayInertia schlägt fehl wenn das Inertia negativ ist
#135
Desperate-kun
closed
6 years ago
0
Add Logger
#134
phecdaDia
closed
6 years ago
1
Deprecate SceneKeys in favor of calling scenes by their types
#133
phecdaDia
opened
6 years ago
2
Add Transformation Matrices to SphereCollision
#132
phecdaDia
opened
6 years ago
0
Octree Children Bug
#131
phecdaDia
closed
6 years ago
4
Add GameScene.RemoveObject recursive
#130
phecdaDia
closed
6 years ago
2
Scene transitions
#129
phecdaDia
opened
6 years ago
0
SceneEvents
#128
phecdaDia
opened
6 years ago
0
Children don't collide with parents
#127
phecdaDia
closed
6 years ago
2
Colliders don't work as children
#126
phecdaDia
closed
6 years ago
0
Center draw to Window to prevent stretching
#125
MMKubicki
closed
6 years ago
0
Add Scaling operators with 2d
#124
phecdaDia
opened
6 years ago
0
SoundManager Advanced Looping
#123
MMKubicki
closed
6 years ago
0
Support for multiple resolution and screen formats
#122
MMKubicki
closed
6 years ago
1
InputManager
#121
MMKubicki
closed
6 years ago
0
Add Axis modifiers for GameObjects
#120
phecdaDia
closed
6 years ago
2
Add SetPosition for X, Y and Z axis separately
#119
phecdaDia
closed
6 years ago
2
SetInertia X, Y, Z seperately
#118
Desperate-kun
closed
6 years ago
2
Include highest GameScene from Stack in AddGameObjects method signature
#117
phecdaDia
closed
6 years ago
0
Make GameObjects clonable
#116
phecdaDia
opened
6 years ago
1
Add RotationModes for GameObjects.
#115
phecdaDia
closed
6 years ago
0
Add GameScene.AddObject(IEnumerable<GameObject>)
#114
phecdaDia
closed
6 years ago
0
ContentManager
#113
phecdaDia
closed
6 years ago
1
Add DataContract to GameObject for serialization
#112
phecdaDia
opened
6 years ago
1
Add Predicate on Scene.CollideRay to exclude certain objects
#111
phecdaDia
closed
6 years ago
1
SoundManager
#110
MMKubicki
closed
6 years ago
0
Add Minimum framerate to SingularityGame
#109
phecdaDia
closed
6 years ago
0
Cleanup XML Documentation
#108
phecdaDia
closed
6 years ago
0
Add Collided GameObject to RayCollisionPoint
#107
phecdaDia
closed
6 years ago
0
Let GameScenes load content before adding objects
#106
phecdaDia
closed
6 years ago
1
SettingsTemplate throwing InvalidDataContractException
#105
phecdaDia
closed
6 years ago
2
Change Namespaces from MonogameSingularity to Singularity.Core and restructure project
#104
phecdaDia
closed
6 years ago
1
GameObject.AddObject(Vector3, GameTime)
#103
phecdaDia
closed
6 years ago
0
Made it possible to add/remove Settings later ...
#102
MMKubicki
closed
6 years ago
5
Gamepad Input
#101
MMKubicki
closed
6 years ago
4
Settings versioning
#100
MMKubicki
closed
6 years ago
2
ChildProperties
#99
phecdaDia
closed
6 years ago
0
GameObject.AddChild should translate position of child.
#98
phecdaDia
closed
6 years ago
0
Cleanup CollisionManager
#97
phecdaDia
closed
6 years ago
0
Add Custom data
#96
phecdaDia
closed
6 years ago
1
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